Maximum Health Damage per second: 4/5/6/7/8% If the affected God didn't die, they are returned to their original location, but are not damaged by Nidhogg emerging from Helheim. After 4 seconds, or if the affected God dies, Nidhogg emerges from the ground location in an explosion of blue flames, dealing a final amount of damage and applying 3 stacks of Accursed Flame. If the enemy God dies during this duration, Nidhogg is granted a large heal. The enemy God loses a percentage of their maximum health every second, while Nidhogg replenishes health and mana for each second that passes. The God with the lowest current health among those affected, as well as Nidhogg himself, is banished to the dark realm of Helheim, where Nidhogg begins consuming them over a 4 second duration. Enemies within this area of effect take damage. Nidhogg rises up and strikes with all his malice and hatred at a target location. Once the root duration ends, Nidhogg can choose a direction to push the affected God away to.ĭamage: 60/100/140/180/220 (+50% of your physical power)Ībility Four (Ultimate Ability): Straight to Helheim Nidhogg coils around the first God hit, rooting both them and himself in place and applying 3 stacks of Accursed Flame. Nidhogg lunges forward, damaging all enemies and stopping on the first God hit. Protections Stolen: 5/10/15/20/25 of each protection per enemy God This removes all stacks of Accursed Flame from affected enemies.ĭamage: 80/120/160/200/240 (+65% of your physical power) Enemies with stacks of Accursed Flame are pulled towards Nidhogg, taking damage and having a percentage of their protections stolen for 3 seconds. Nidhogg opens his gaping maw and beckons all marked enemies towards him. Note: This ability can deal a total of 120/180/240/300/360 (+120% of your physical power) Nidhogg moves 45% slower while channeling this ability.ĭamage per tick: 20/30/40/50/60 (+20% of your physical power) (While at 3 meter) Nidhogg charges and then unleashes a cone of devastating soul-fire that deals damage every 0.5 seconds for 3 seconds and applies 1 stack of Accursed Flame every second. It then crashes into the ground, dealing damage in a wide area and applying 1 stack of Accursed Flame.ĭamage: 90/145/200/255/310 (+85% of your physical power) (While at 2 meter) Nidhogg hurls a massive ball of flaming souls into the air. This projectile goes through enemies, applying 1 stack of Accursed Flame, but stops on the first god hit.ĭamage: 80/135/190/245/300 (+75% of your physical power) Consuming 9 stacks from non-God enemies will also raise this meter by 1 stage.Īctive: (While at 0 or 1 meter) Nidhogg lobs a ball of flaming souls at his enemies. Consuming 3 stacks from a God will raise this meter by 1 stage. Regardless of what stage the meter is at, it will empty completely when this ability is fired. This ability is augmented based on what stage the meter is at when the ability is activated. This meter can be filled by consuming stacks of Accursed Flame. Passive: A meter displays in the same location as his passive. Stacks begin to degrade after 5 seconds, or when they are consumed by Nidhogg's second ability, Consume. These stacks grant Nidhogg increased penetration against enemies, as well as physical lifesteal against enemy Gods affected. Nidhogg's third hit of his basic attack chain and his abilities apply stacks of Accursed Flame. Note: Final hit of basic attack chain hits in an AoE 15-units wide 5-units in front of Nidhogg. "Thrash, tear, and strike curses into the hearts of your foes as you slowly eat away at reality itself!"